![]() The amulet provides +25 critical hits avoidance. The main reason why most rats learn how to. Jumper will give you his amulet when you speak to him. From world-trusted Bayer comes Racumin, so far the most effective product to keep the rat population under control, as it counters bait shyness. ![]() A post-quest reward from The Rats if you visit them at the farm.Expect to see rats outside once in a while. Give up on the idea that your suburban outdoors can be rat-free. Seal off any entrances that allow rats to get into your house to look for food. 10 - 20 Salvage, depending if you used diplomacy when accepting the quest. Remove, clean up, or lock up outdoor rat food sources such as barbecues or dog food.Co-op story mode Will the game include Co-op it looks like this may be easy to incorporate and would make it one of the rare games avaliable for people who play coop/youtubes etc. Telling Ragnhildr about this also gains you 5 more reputation with Ribe.įighting The Rats gains morale for your aggressive followers (if you start the fight by killing Jumper via dialogue finesse check, you will also gain morale for cunning followers while honourable followers will lose morale), but loses morale for your peaceful ones. Die Young > General Discussions > Topic Details. ![]() You also lose 5 prosperity but gain 5 reputation with Ribe. Giving The Rats the farm loses morale for your greedy and aggressive followers, but gains morale for the peaceful and altruistic ones. Once they're dealt with, return to Jardarr for your reward. You can either fight them to the death or knock them down with non-lethal hits, or give them Erlingr's farm if it's vacant after exiling/killing the family there (allowing females to stay at farm doesn't allow to send there Rats). When you reach the estate, speak to Jumper who takes charge in the conversation. However, upon investigating, not all is as it seems as the vermin he is referring to are some children called The Rats. Kill the Rats is a sidequest that can be started by talking to a man in the market of Ribe named Jardarr, who is having a bit of a vermin problem in his home. You've accepted the task of helping him get rid of the rats so he can move into the house.' 'The merchant Jardarr has recently arrived in Ribe to find his new homestead infested by rats.
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